In this section you should describe the technical advance you are trying to achieve. You'll need to describe the following:
The aim of the R&D project
What you are/ were trying to achieve (technically)
Why you are/ were you trying to achieve it
How this R&D project will lead to an increase in the knowledge of the industry, not just in your own capabilities
How it ties in to the overall aims of the company
The research undertaken to ensure that the problems you are trying to solve through this R&D project have not already been solved
Confirm that there is no off the shelf solution to this problem and, if applicable, whether you tried any of these
Full Example for Capabilities and Sought Advances
What is the aim of this R&D project?
What scientific/ technological advance are you trying to achieve through this project? Why are you trying to achieve this?
At present, the industry relies on traditional methods of learning and try to use these to teach coding. Unlike traditional methods of learning such as reading books or solving coding tasks, Game B introduces difficult concepts in computer science to children in an accessible and visually absorbing way. The game is specially designed to keep kids’ attention – showing animations, separating the tasks in stages (missions), and showing real‐time results. In order to reach a higher level, the players need to write more sophisticated code. In the game play they easily learn the basics of debugging and understand the importance of writing efficient code. The combination of these capabilities, along with real time analytics is unique. This will not only advance our own knowledge, but also the knowledge of the industry.
Please give a review of the current state of technology in the industry relating to the product/ process you are trying to build through this R&D Project
Other companies in the industry currently rely on traditional methods - books, coding tasks etc to teach code. While some industries such as finance and healthcare are using methods such as real time learning analytics using machine learning, multivariate regression analysis and natural language processing algorithms, the application of these technologies has not yet been seen in the gaming industry. Companies that have previously attempted to integrate these technologies have not been able to do so in a manager that is cost efficient and robust.
Describe the unique methods and processes involved in this R&D project. How were they different from existing ones?
Game B can be used in and out of the classroom. In either case, the players get information about their overall progress in skillsets like algorithmic thinking. Whenever used in the classroom, its platform provides a dashboard which gives the teacher insight of how an individual student, a group, or the whole class is performing in the game, which skills are mastered, and which need special attention.
The dashboard, which shows the progress of students, is a result of the integration of the game with the Real‐time Learning Analytics platform. B Games’ team spent a considerable amount of time researching ways to create an efficient strategy for measuring learning outcomes. Unlike any other system, the analytics platform provides cutting‐edge functionality of derivation of insights about the educational development and outcomes of the user from a game‐based data source.
Briefly describe the development timeline for this project.
The team spent considerable time researching and testing existing solutions and off the shelf solutions for the dashboard in October 2019. We tried using existing Machine Learning algorithms to achieve the desired outcome. After concluding that existing off the shelf solutions do not work accurately, we decided to create our own unique solution. From November to December 2019, we started working on our own unique solution to build the dashboard accurately using AI.
How does this project help you achieve the overall goal(s) of your company? How will the project benefit the company? Describe the link between the outcome of the R&D project and its effect on the commercial prospects for the company.
The successful completion of this project and achievement of this advance will contribute to the achievement of our aim - to build better learning solutions for students wanting to learn new skills. If this project is successful, we will be the only company that would have successfully integrated real time analytics into the learning of code. The solution would also help other companies successfully integrate advance analytics into teaching of other skills and languages. This project will help us achieve our commercial and technical goals.
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